The interesting thing about Glados/HAL 9000 parallels is that
Hal was conceived at a time when artificial intelligence was more of a fictional construct than a practical possibility. Hal is introduced as humanlike because the audience is familiar with and comfortable with humans, but they aren’t familiar with or comfortable with living computers. It’s when he starts acting robotic and calculated that the audience realizes “oh no, he’s a computer” and he becomes threatening.
By the time Glados was conceived, we had become used to computer automated systems. Synthetic voices offering us information is something we encounter in daily life. Glados is introduced as a computerized preprogrammed voice because that’s what the audience is familiar and comfortable with. It’s when she starts acting human and emotional that the audience realizes “oh no, she’s alive” and she becomes threatening.
sometimes i think about how portal was a game with no male characters, featuring a WOC protagonist and an excellent female antagonist who were both anything but sexualised, and yet somehow still managed to create an interesting and engaging experience for female and male gamers alike, win awards, and get a sequel, and then i look at people who say “games with female protagonists don’t sell” and i laugh. for a very long time.